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Coextensive space: virtual reality and the developing relationship between the body, the digital and...

Bibliographic Details
Journal Title: Media, Culture & Society
Authors and Corporations: Saker, Michael, Frith, Jordan
In: Media, Culture & Society, 42, 2020, 7-8, p. 1427-1442
Media Type: E-Article
Language: English
published:
SAGE Publications
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rft.atitle Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
rft.epage 1442
rft.genre article
rft.issn 0163-4437
1460-3675
rft.issue 7-8
rft.jtitle Media, Culture & Society
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rft.pages 1427-1442
rft.pub SAGE Publications
rft.date 2020-10-01
x.date 2020-10-01T00:00:00Z
rft.spage 1427
rft.volume 42
abstract <jats:p> Virtual Reality (VR) has traditionally required external sensors placed around a designated play space. In contrast, more recent wired and wireless systems, such as the Oculus Rift S (released in March 2019) and the Oculus Quest (released in May 2019) use cameras located on the outside of these devices to monitor their physical position. Users can now mark out a physical space that is then digitally tracked within their display. Once a play space has been established, users are alerted if they come close to breaching this boundary by the visual inclusion of a grid. Should this threshold be breached, the headset display shifts to an image of the surrounding concrete environment. We contend that physical space is increasingly being incorporated into the digital space of VR in a manner that meaningfully differs from older systems. We build our argument in the following way. First, the article explores how theories surrounding VR have implicated only a limited relationship with physical space. Second, the article introduces the concept of coextensive space as a way of understanding the developing relationship between the physical, digital and concrete reality enacted by current VR systems. </jats:p>
authors Array ( [rft.aulast] => Saker [rft.aufirst] => Michael )
Array ( [rft.aulast] => Frith [rft.aufirst] => Jordan )
doi 10.1177/0163443720932498
languages eng
url http://dx.doi.org/10.1177/0163443720932498
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description <jats:p> Virtual Reality (VR) has traditionally required external sensors placed around a designated play space. In contrast, more recent wired and wireless systems, such as the Oculus Rift S (released in March 2019) and the Oculus Quest (released in May 2019) use cameras located on the outside of these devices to monitor their physical position. Users can now mark out a physical space that is then digitally tracked within their display. Once a play space has been established, users are alerted if they come close to breaching this boundary by the visual inclusion of a grid. Should this threshold be breached, the headset display shifts to an image of the surrounding concrete environment. We contend that physical space is increasingly being incorporated into the digital space of VR in a manner that meaningfully differs from older systems. We build our argument in the following way. First, the article explores how theories surrounding VR have implicated only a limited relationship with physical space. Second, the article introduces the concept of coextensive space as a way of understanding the developing relationship between the physical, digital and concrete reality enacted by current VR systems. </jats:p>
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spelling Saker, Michael Frith, Jordan 0163-4437 1460-3675 SAGE Publications Sociology and Political Science Communication http://dx.doi.org/10.1177/0163443720932498 <jats:p> Virtual Reality (VR) has traditionally required external sensors placed around a designated play space. In contrast, more recent wired and wireless systems, such as the Oculus Rift S (released in March 2019) and the Oculus Quest (released in May 2019) use cameras located on the outside of these devices to monitor their physical position. Users can now mark out a physical space that is then digitally tracked within their display. Once a play space has been established, users are alerted if they come close to breaching this boundary by the visual inclusion of a grid. Should this threshold be breached, the headset display shifts to an image of the surrounding concrete environment. We contend that physical space is increasingly being incorporated into the digital space of VR in a manner that meaningfully differs from older systems. We build our argument in the following way. First, the article explores how theories surrounding VR have implicated only a limited relationship with physical space. Second, the article introduces the concept of coextensive space as a way of understanding the developing relationship between the physical, digital and concrete reality enacted by current VR systems. </jats:p> Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space Media, Culture & Society
spellingShingle Saker, Michael, Frith, Jordan, Media, Culture & Society, Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space, Sociology and Political Science, Communication
title Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
title_full Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
title_fullStr Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
title_full_unstemmed Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
title_short Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
title_sort coextensive space: virtual reality and the developing relationship between the body, the digital and physical space
topic Sociology and Political Science, Communication
url http://dx.doi.org/10.1177/0163443720932498