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The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability

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Zeitschriftentitel: Mobile Media & Communication
Personen und Körperschaften: Evans, Leighton, Saker, Michael
In: Mobile Media & Communication, 7, 2019, 2, S. 232-247
Medientyp: E-Article
Sprache: Englisch
veröffentlicht:
SAGE Publications
Schlagwörter:
author_facet Evans, Leighton
Saker, Michael
Evans, Leighton
Saker, Michael
author Evans, Leighton
Saker, Michael
spellingShingle Evans, Leighton
Saker, Michael
Mobile Media & Communication
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
Computer Networks and Communications
Media Technology
Communication
author_sort evans, leighton
spelling Evans, Leighton Saker, Michael 2050-1579 2050-1587 SAGE Publications Computer Networks and Communications Media Technology Communication http://dx.doi.org/10.1177/2050157918798866 <jats:p> Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the “playeur” as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as to frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. </jats:p> The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability Mobile Media & Communication
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title The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_unstemmed The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_full The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_fullStr The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_full_unstemmed The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_short The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_sort the playeur and pokémon go: examining the effects of locative play on spatiality and sociability
topic Computer Networks and Communications
Media Technology
Communication
url http://dx.doi.org/10.1177/2050157918798866
publishDate 2019
physical 232-247
description <jats:p> Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the “playeur” as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as to frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. </jats:p>
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description <jats:p> Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the “playeur” as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as to frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. </jats:p>
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spelling Evans, Leighton Saker, Michael 2050-1579 2050-1587 SAGE Publications Computer Networks and Communications Media Technology Communication http://dx.doi.org/10.1177/2050157918798866 <jats:p> Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the “playeur” as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as to frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. </jats:p> The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability Mobile Media & Communication
spellingShingle Evans, Leighton, Saker, Michael, Mobile Media & Communication, The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability, Computer Networks and Communications, Media Technology, Communication
title The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_full The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_fullStr The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_full_unstemmed The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_short The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
title_sort the playeur and pokémon go: examining the effects of locative play on spatiality and sociability
title_unstemmed The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
topic Computer Networks and Communications, Media Technology, Communication
url http://dx.doi.org/10.1177/2050157918798866