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    Kideogames: Reimagining the Fringe of Literary Studies as the Forefront

    by Reay, Emma
    Published in Games and Culture (2020)
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    E-Article
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    Live Streaming, Playing, and Money Spending Behaviors in eSports

    by Wohn, Donghee Yvette, Freeman, Guo
    Published in Games and Culture (2020)
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    E-Article
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    Chronotypology: A Comparative Method for Analyzing Game Time

    by Jayemanne, Darshana
    Published in Games and Culture (2020)
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    E-Article
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    Reading Antiquity in Metro Redux

    by Bishop, Chris
    Published in Games and Culture (2020)
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    E-Article
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    The Presence of Female Designers in French Video Game Industry, 1985–1993

    by Jankowski, Filip
    Published in Games and Culture (2020)
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    E-Article
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    Quantified Play: Self-Tracking in Videogames

    by Egliston, Ben
    Published in Games and Culture (2020)
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    E-Article
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    Playing the Afterlife: Dante’s Otherworlds in the Gaming Age

    by Rossignoli, Claudia
    Published in Games and Culture (2020)
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    E-Article
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    online resource
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    Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch

    by Bozdog, Mona, Galloway, Dayna
    Published in Games and Culture (2020)
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    E-Article