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Kideogames: Reimagining the Fringe of Literary Studies as the Forefront
by Reay, EmmaPublished in Games and Culture (2020)Get additional information online
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Live Streaming, Playing, and Money Spending Behaviors in eSports
by Wohn, Donghee Yvette, Freeman, GuoPublished in Games and Culture (2020)Get additional information online
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Word Play: A History of Voice Interaction in Digital Games
by Allison, Fraser, Carter, Marcus, Gibbs, MartinPublished in Games and Culture (2020)Get additional information online
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Chronotypology: A Comparative Method for Analyzing Game Time
by Jayemanne, DarshanaPublished in Games and Culture (2020)Get additional information online
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Reading Antiquity in Metro Redux
by Bishop, ChrisPublished in Games and Culture (2020)Get additional information online
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The Presence of Female Designers in French Video Game Industry, 1985–1993
by Jankowski, FilipPublished in Games and Culture (2020)Get additional information online
E-Article -
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Esports Research: A Literature Review
by Reitman, Jason G., Anderson-Coto, Maria J., Wu, Minerva, Lee, Je Seok, Steinkuehler, ConstancePublished in Games and Culture (2020)Get additional information online
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Quantified Play: Self-Tracking in Videogames
by Egliston, BenPublished in Games and Culture (2020)Get additional information online
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Playing the Afterlife: Dante’s Otherworlds in the Gaming Age
by Rossignoli, ClaudiaPublished in Games and Culture (2020)Get additional information online
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Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch
by Bozdog, Mona, Galloway, DaynaPublished in Games and Culture (2020)Get additional information online
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